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I’m Daniel Cherrin; a software developer, technical artist and 3d generalist from Perth. I mainly code in C#, with experience using Python, Xamarin and Unity app development. I use 3dsmax and Unity for 3d design and modelling in conjunction with Krita and Photoshop.

I'm avid about learning game development and the services games can offer in old AND new emerging industries. with a tenacious mind for problem-solving, developing 'generalised toolkits' and a rekindled love for game-engine physics. I've found my skills of 3d and 2d design to be invaluable; working with and as a part of a team of programmers to deliver visually-polished software while learning how to better improve the efficiency of our assets from the perspective of a programmer without losing the vision of the artist.

My goals are: to better understand both ends of the development cycle and to further my skills as a technical artist in the hopes to inspire generations before, after and now.

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